Why did you decided to write game-book instead of regular novels?
Because nobody had done that in that period and it was a good reason to me to start this adventure. It was like an eureka moment: “what if I write this story as a solo campaign?”. I was playing a lot of GDR and that was an inspiration to me.
Tell us a little bit about your creative process.
I start with the general story and then I write each chapter. I always start from the general to the detail.
Where did you take inspiration for Lone Wolf?
When I decided that this book was a solo campaign, I realised that the protagonist should be the reader. In Lone Wolf I tried to mix bushido with the western knight’s style.
A lot of character very similar to Lone Wolf had the chance to express themselves in cross media projects like comics and movies. Which is the main cause that didn’t gave the opportunity to your creation to follow the same fate?
I tried! I sold the right for a movie three times but didn’t happen. I think that is a matter of luck.
What you think will be the future of pen and paper games?
I think that at the moment we are on a period of tech evolution. I’m waiting for the next step when even the concept of pen and pager games will benefit from those tech improvements.
You have a great ability in describing your characters. Do you like the characterisation other people gave of Lone Wolf?
I must say that it quite easy. In Forge Reply they demonstrate that my vision of Lone Wolf was shared with them. Completely.
Which is the strongest inspiration for Lone Wolf setting?
I think that the strongest inspiration comes from my birth place. There is a lot of english romantic literature. There is no easy answer to be honest.
What about Lone Wolf the game?
Forge Reply was fantastic. They had the skill and the vision to deliver the product.
Edited by Raffaele Giasi and Eugene Fritzherbert